Guild Wars: Eye Of The North Expansion Pack
- Return to the battle-scarred continent of Tyria
- 150 new profession-specific skills
- Wreak bloody vengeance on the vicious Charr
- Do you have what it takes to enlist the fearsome Norn to your side?
- Immortalize your legend in the Hall of Monuments
Product Description
Guild Wars Eye of the North is the first expansion pack to the Guild Wars product line that plays with ALL 3 Guild Wars games (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall). Play in cooperative group combat as your existing character stands side by side with new recruit allies to delve deep into the perilous dungeons of Tyria. Win or lose, your game play will set the stage for Guild Wars 2…. More >>

Problem 1 Ranger pets not being able to go around a single spirit. This leaves a whole attribute line ineffective. Often times the pet will get stuck behind you. One tactic of Ritualists is to create a spirit on the corner of the map as to not allow a pet to get by, lol.
Problem 2 Ritualists are able to create 6 to 8 spirits before a single battle has started. In Team Arena or Random Arena this is basically like having a 5vs4 match. Rits can disrupt, knockdown , blind, do damage and other things.
Problem 3 In Random Arena you can face a team that has 3 monks in which no one dies and this can lead to a draw. In that case both teams lose stopping a teams streak.
Problem 4 In 4vs4 matches the action is fast and you need to target quickly. Can you imagine toggling through 8 spirits before even targeting a player. It gets worse when you face 2 Ritualists lol. What a joke.
Cheers!
Rating: 1 / 5
It doesn’t take a player long to realize that the developers of Eye of the North weren’t interested in creating a good game so much as creating a difficult and frustrating one. Eye of the North quickly becomes time-consuming drudgery; very little enjoyment or fun here.
The quests are excessively long and difficult. It is not uncommon for a quest to take 3 hours to complete (or more). Quests overlap each other so that Quest X cannot be completed until Y is complete. But Y cannot be completed until X and A are done first. It is maddening to say the least. When quests are not overly time-consuming they’re simply too difficult. (Death penalty points rack up and you haven’t even arrived at the dungeon to start your quest!) The artificial intelligence “heros” and “henches” are still weak and die often leaving you forced to find (and beg) other players to help you.
The graphics in the other three Guild Wars games were really superb; not so in Eye of the North. The dungeons and several of the towns strongly resemble each other. The Eye of the North structure itself is very uninspired and thoughtless; the interior is one large floor, unadorned and empty.
This could have been a great game. Instead, the developers rushed an incomplete and poorly planned product onto store shelves. Save your time and save your money.
Rating: 2 / 5
I have both the Prophesies and Nightfall campaigns and those are both great, especially Nightfall, but by the time you get about half way through the Eye of the North it gets extremely hard and the missions/quests are insanely long. It takes about 2 to 3 hours to get through a dungeon. If and when you get to the boss at the end, you have to use some special method of defeating them, which you can’t figure out unless you get to this boss at least once and be sure to do research online to find out what others have tried. Therefore the first time, you can be sure to get killed without finishing the quest (if not several times). This is extremely frustrating after putting in several hours. I also think the scenery in the dungeons is mostly repetitive rock, lava, ruins, etc.
To me this was made for the hardcore gamer that wants to be extremely challenged. I don’t have the time and I don’t like to leave Guildwars running on my computer all day.
Rating: 2 / 5
I’m not a hard core gamer and when I play an RPG I like to explore and do quests without having to die a million times and ended up failing.
This game, although graphically decent looking, is impossibly hard that it always left me cursing and frustrated. Playing a game is supposed to have fun but this one leaves me angry. I wished the developer could have put an option like any other normal RPG games where players could choose “Easy”, “Normal” or “Expert” mode.
Rating: 3 / 5
I love Guild Wars… I have every Chapter… but this expansion… hmmm… it’s got plenty of ‘things’ to keep people busy (i.e. grinding for titles), but other than that… it took me 6 hours to go through the primary quest line and defeat ‘The Destroyer’ (a boss that went down in under 5 minutes) – which was dissapointing.
The team was left going – “Is that it?”.
Then there are the mini-games… Polymock – supposedly dubbed “Pokemon on steroids”… I take ‘steroids’ as a negative… and unfortunately Polymock is waaaa~y off the mark… enforcing limited skill sets, and user choice which is NOTHING like the flexibility of Pokemon… it’s more like Pokemon watered down. The AI is terrible at the moment too – anyone care to compete with AI interrupts?
Having said that – there are the good points, which are all over the press if you look for them… for me… I’m going back to Factions and playing AB.
Rating: 3 / 5